![]() When you make a track, try to make it as far as you can, in 1 piece. I played many multiplayer games with the full version, and i assure you i created many networks with doubletrack mainlines, 4 track stations and the signalling worked fine with no jams to date on Hard/Medium Pathfinding Difficulty. The signalling system only drives you nuts if you don't know how it works, and how to work with the signalling system. Some lazy git from Firaxis forgot to make special double-track tunnel and bridge graphics and as a result, it looks like a badly coded TTD sprite when you are double tracking a section. The Multiplayer maps are good for Train Table Mode, however.Īnd bridges and tunnels. I think I've played them all now already. The lack of a scenario editor means we are stuck with only the inbuilt maps and objectives, which gets boring. The only things that are missing are proper bridging and tunnel graphics for double- and triple-track, and a scenario editor. I hear people complaining about it, but you just have to know how to use it properly. Signals are back! Oh, yes! I personally love the new signalling system, even though it puts american electric signals everywhere, even in the early days of Railroading (1850!). When a new locomotive appears, it puts it on a turntable and spins it round so you can see it from all angles, and personally I like spending sometimes minutes there admiring the engine when I'm playing single player. When you select an engine for your trains, it brings up a beautiful roundhouse of the available locomotives. The Graphics are beautiful, apart from the smoke effects which are a tinsy bit cartoonish and RCT-Minirailway-like. When I saw the open menu, I immediately said, out loud, "Wow!". It's only crashed on me twice out of however many times i've played it now, and the graphics are awesome. There is also Mashinky which is still in early access and I haven't tried it yet but reactions seem to be mostly positive.I think this is a brilliant game. I'm hoping the game improves over time because it has the most interesting gameplay so far. The only downsides so far are that it doesn't have manual signal placement making it hard to manage a lot of trains and some other bugs and missing QoL features. It has a very good campaign, AI opponents, research and ability to buy or build industries. Often you are given a long term mission but it's up to you how to get there without going bankrupt. The goals are interesting and challenging. Railroad Corporation - This game has the most interesting economy so far. ![]() It has scenarios with goals that are somewhat interesting but overall I feel this game is a bit too easy. Visually it's the best one out there as well. It also has a research system which I like. Economy is interesting and you can also buy or build industries which is great. Railway Empire - Also very good track system that is very similar to TF but the scale of the map is smaller so it gets a bit unwieldy at times. There are scenarios but those are also quite boring. On the other hand it has no opponents, no goals and no challenges after establishing your initial transport lines and starting to make profit. ![]() Transport Fever - Has the most realistic and detailed track laying, train physics and cargo systems. It's a hard choice because all of them have some great things about them but also have flaws. ![]()
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